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Nov 27, 2024
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CS 116B - Computer Graphics Algorithms 3 units In-depth discussion of algorithms and techniques used in computer graphics and their implementation. Topics include: animation, fractals, anti-aliasing, fill algorithms, visible surface algorithms, color and shading, ray tracing, radiosity and texture maps. Substantial programming required.
Prerequisite(s): CS 116A (with a grade of “C-” or better) or instructor consent. Grading: Letter Graded
Note(s): Offered only occasionally.
Cross-listed with SE 116B. Computer Science is responsible for scheduling.
Class Schedule | Syllabus Information | University Bookstore
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