Aug 17, 2024  
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CS 116B - Computer Graphics Algorithms


3 units
In-depth discussion of algorithms and techniques used in computer graphics and their implementation. Topics include: animation, fractals, anti-aliasing, fill algorithms, visible surface algorithms, color and shading, ray tracing, radiosity and texture maps. Substantial programming required.

Prerequisite(s): CS 116A (with a grade of “C-” or better) or instructor consent.
Grading: Letter Graded

Note(s): Offered only occasionally.

Cross-listed with SE 116B. Computer Science is responsible for scheduling.


Class Schedule | Syllabus Information | University Bookstore




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