CS 116A - Introduction to Computer Graphics
Vector geometry, geometric transformations and the graphics pipeline. Basic raster graphics algorithms for drawing discrete lines, clipping, visible surface determination and shading. Display of curves and surfaces. Graphics data structures.
Prerequisite(s): Prerequisite(s): MATH 31 or MATH 31X , MATH 39 , CS 146 (with a grade of “C-” or better in each) and previous programming experience in C/C++; Allowed Majors: Computer Science, Data Science, Software Engineering or Applied/Computational Math or instructor’s consent.
Grading: Letter Graded
Cross-listed with SE 116A . Computer Science is responsible for scheduling.
Class Schedule | Syllabus Information | University Bookstore
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