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                | CS 216 - Physically Based Modeling for Computer Graphics 3 unit(s)
 Course provides a physically based approach to creating realistic images and animation applicable to film, games and other industries. In a project-based approach, students will study the algorithms commonly used for animation and modeling in computer graphics.ourse provides a physically based approach to creating realistic images and animation applicable to film, games and other industries. In a project-based approach, students will study the algorithms commonly used for animation and modeling in computer graphics.
 
 Prerequisite(s): CS 116A  with a grade of B or better, or its equivalent, or with permission from the instructor.
 Grading: Letter Graded.
 
 
 
 Class Schedule | Syllabus Information | University Bookstore 
 
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